Monday, October 7, 2013

Assignment 2: Finalize

The front page with enter button

The menu page which also represent the concept

The causes page

The Effect page with replay button to go back to menu page

Assignment 2: Idea Development



The Software Used
Adobe Photoshop

Adobe Director

NCH Wavepad
 
Creating the Final Product
Using Adobe Photoshop to edit all the images that I need to use

Using NCH Wavepad to edit the sound effect

Combining all the edited stuff into Adobe Director

Finally adding some coding for buttons inside Adobe Director
 

Assignment 2: Brainstorming, Concept and Sketches

Brainstorming
 
 
Concept
Issue:
Technology nowadays are very convenient but at some point, does it really all the way good like we thought it should be?
Statement:
Children nowadays are exposed a lot with un-filtered materials from the media. Some of the messages received are well interpreted but some are not. but most of it gives a very negatives impact on the lifestyle of children nowadays.
Visual:
 
Tone (metaphor):
The lollipop: represent the vulnerable yet bright children
The arrow: represent media nowadays
The effect: represent how the effect of media would occur
the red stage: represent life like a stage
Target Audience:
Adults / Parents
 
Sketches
 
 
 
 
 
 
 


Assignment 2: Topic, Facts Finding

Topic: MEDIA'S IMPACT ON CHILDREN
Issues relating Media and Children
Media’s presence in children’s lives is totally ubiquitous. Today, American children spend almost six hours a day with media. The potentially negative consequences of children’s media consumption receive a lot of attention. Yet media’s unique power and reach can also be used to educate children and enrich their lives.
Children spend more time with media than any other activity, except for sleeping.
Television, which once dominated children’s media consumption habits, is now joined by computers, video game players, cell phones and other connected devices. The result is that children today are completely immersed in media experiences from a very young age. Regulating the impact these experiences are having on our children has become very challenging, for parents and policymakers.

TELEVISION

Television has the potential to generate both positive and negative effects, and many studies have looked at the impact of television on society, particularly on children and adolescents. An individual child’s developmental level is a critical factor in determining whether the medium will have positive or negative effects. Not all television programs are bad, but data showing the negative effects of exposure to violence, inappropriate sexuality and offensive language are convincing.

MUSIC VIDEOS

Music videos may have a significant behavioral impact by desensitizing viewers to violence and making teenagers more likely to approve of premarital sex. Up to 75% of videos contain sexually explicit material, and more than half contain violence that is often committed against women. Women are portrayed frequently in a condescending manner that affects children’s attitudes about sex roles.
Attractive role models are the aggressors in more than 80% of music video violence. Males are more than three times as likely to be the aggressors; blacks were overrepresented and whites underrepresented. Music videos may reinforce false stereotypes. A detailed analysis of music videos raised concerns about its effects on adolescents’ normative expectations about conflict resolution, race and male-female relationships.
Music lyrics have become increasingly explicit, particularly with references to sex, drugs and violence. Research linking a cause-and-effect relationship between explicit lyrics and adverse behavioral effects is still in progress at this time.

VIDEO GAMES

Some video games may help the development of fine motor skills and coordination, but many of the concerns about the negative effects of television also apply to excessive exposure to video games. Violent video games should be discouraged because they have harmful effects on children’s mental development. Parents should be advised to familiarize themselves with various rating systems for video games and use this knowledge to make their decisions.
The effect of violent video games on children has been a public health concern for many years. No quantitative analysis of video game contents for games rated as suitable for all audiences was made until 2001. The study concluded that many video games rated as suitable for all audiences contained significant amounts of violence (64% contained intentional violence and 60% rewarded players for injuring a character). Therefore, current ratings of video games leave much room for improvement.

INTERNET

The amount of time spent watching television and sitting in front of computers can affect a child’s postural development. Excessive amounts of time at a computer can contribute to obesity, undeveloped social skills and a form of addictive behavior. Although rare, some children with seizure disorders are more prone to attacks brought on by a flickering television or computer screen. No data suggest that television viewing causes weakness of the eyes. It may be different when a child is closely exposed to a computer screen for long periods, although there are no definitive references to support this.
Other concerns include pedophiles who use the Internet to lure young people into relationships. There is also the potential for children to be exposed to pornographic material. Parents can use technology that blocks access to pornography and sex talk on the Internet, but must be aware that this technology does not replace their supervision or guidance.
 


Media Arts 2: Assignment 2 Brief